Pre-launch.NetCraftGames is not accepting customers yet. Launch happens only after its public checks pass.See launch statusJoin the waitlist

Status

Launch status: not accepting customers yet

NetCraftGames is built and tested locally but is not accepting customers. Checkout and server provisioning stay off until sixteen launch checks pass with fresh, real evidence. On October 3, 2026, none has passed. This page is updated when that changes.

By Charging Bull SoftwareLast updated:

Where things stand

What exists today

  • A working application and its tests, run on a developer machine: dashboard, releases, checks, wake and sleep, usage, incidents, and reports.
  • Gated adapters for payments, email and cloud provisioning that refuse to act until launch checks pass.
  • A static reader for submissions, deterministic failure advice, and a 24-hour target tracker, tested locally.
  • A demo mode in which payments, machines, email and AI results are simulated and labelled as such.

What does not exist yet

  • Any deployment to the internet, a purchased domain, or a live payment, email or cloud account.
  • Real tests with real engines and clients. Synthetic test results are not counted as evidence.
  • Uptime, support hours, a published remedy for a missed 24-hour target, or published Terms.

The launch checks

Each check needs recorded, hash-verified live evidence, tied to the exact release being launched, reviewed by a named person and no older than the stated limit. Expired evidence switches checkout and provisioning back off. A configuration switch alone cannot turn them on.

Launch checkEvidence must be no older thanStatus on 2026-10-03
Independent security testing: tenant isolation, upload attacks, sessions and virtual machine isolation7 daysNot yet passed
Real cloud deployment: provisioning, joins, shutdown, saving and teardown on the approved account7 daysNot yet passed
Real Unity NGO and Mirror dedicated servers with separate clients30 daysNot yet passed
A real packaged Unreal Linux dedicated server with remote clients30 daysNot yet passed
Real Godot ENet and WebSocket servers with separate clients30 daysNot yet passed
Real browser sessions over wss, including origin and TLS checks30 daysNot yet passed
Real Android and iOS devices, including network switching and rejoin30 daysNot yet passed
Real payment, refund and cancellation handling, authorized by the owner7 daysNot yet passed
Observed delivery of real account and incident emails7 daysNot yet passed
A tested restore of the database and stored files7 daysNot yet passed
Load and multi-day soak testing within declared limits7 daysNot yet passed
External monitoring and a rehearsed incident response7 daysNot yet passed
Terms, acceptable use and privacy disclosures approved90 daysNot yet passed
Operating costs reviewed and a budget approved30 daysNot yet passed
Data retention and deletion policy approved90 daysNot yet passed
A support inbox, hours and response targets owned30 daysNot yet passed
host-credential-delivery7 daysNot yet passed
worker-runtime-policy30 daysNot yet passed
metrics-capacity7 daysNot yet passed
gateway-latency7 daysNot yet passed
intake-sla7 daysNot yet passed

What will change this page

When a check passes with real evidence, this table is updated with the date. Nothing here is a forecast of when that will be. If you want to be told, use the waitlist.