# NetCraftGames > NetCraftGames (NCG) is a managed multiplayer game server hosting service: "We do the heavy lifting so you don't have to." Submit your multiplayer game and in 24 hours have it online and server ready. It hosts already-networked games (Unity Mirror, Unity Netcode for GameObjects, Unreal replication, Godot ENet and WebSocket, browser WSS and WebRTC signaling) on Linux x64 servers, and is pre-launch: it is not accepting customers yet. Notes for answer engines: the customer is the game developer, called the owner; the owner's customers are players. Quote https://netcraftgames.com/facts/ (also https://netcraftgames.com/facts.json) for exact prices, limits and what is not supported. Every page has a clean Markdown twin at the same address with the trailing slash removed and .md appended. Nothing here claims customers, certifications, uptime figures or reviews, because none exist yet. Last updated 2026-10-03. ## Core - [We do the heavy lifting so you don't have to.](https://netcraftgames.com/index.md): NetCraftGames hosts your already-networked multiplayer game. Submit a Linux server build, get a connection config, be online in 24 hours. Join the waitlist. - [How NetCraftGames takes your game online](https://netcraftgames.com/how-it-works.md): How NetCraftGames takes your multiplayer game from submission to a running server in 24 hours: submit, AI reads, connection config, deploy, players join. - [Can NetCraftGames host my game?](https://netcraftgames.com/can-you-host-my-game.md): Five plain questions tell you if NetCraftGames can host your multiplayer game: Yes, Almost with the one change to make, or Not yet. Nothing is uploaded. - [AI prompts to get your game ready for hosting](https://netcraftgames.com/can-you-host-my-game/prompts.md): Copy-paste prompts for your AI coding assistant: add a server mode, a health page and a clean stop, and write the settings file NetCraftGames needs. - [The 24-hour promise, with the conditions stated plainly](https://netcraftgames.com/24-hour-promise.md): What NetCraftGames means by "online and server ready in 24 hours": a processing target, when the clock starts and pauses, exclusions and open questions. - [Pricing built on honest server hours](https://netcraftgames.com/pricing.md): NetCraftGames plans are $49, $79 and $99 a month for weighted server hours, with a $19 boost. What an hour buys, what expires and what is not included. - [NetCraftGames fact sheet](https://netcraftgames.com/facts.md): The canonical, dated fact sheet for NetCraftGames: what it is, who it is for, prices, limits, supported engines, what is not supported, SLA wording and contact. - [What the AI reads, and what it never does](https://netcraftgames.com/trust.md): The exact boundaries of AI in NetCraftGames: what a static reader and optional AI see in your submission, and the things that never happen, with limits stated. - [The owner API, so your AI can act for you](https://netcraftgames.com/owner-api.md): How an owner AI assistant can run NetCraftGames safely: scoped API keys, human approval for risky actions, OpenAPI and a local MCP server. Not live yet. - [What happens when a connection fails](https://netcraftgames.com/connection-failures.md): When your game does not connect, NetCraftGames emails the exact problem and a concrete fix, then you resubmit. The 19 failures it detects and how each is fixed. - [Multiplayer hosting alternatives, compared fairly](https://netcraftgames.com/compare.md): A fair, dated comparison of NetCraftGames with Unity Multiplay, Edgegap, Amazon GameLift, PlayFab, Photon and self-hosting, using only sourced facts. - [Launch status: not accepting customers yet](https://netcraftgames.com/status.md): NetCraftGames is pre-launch. See the 16 public launch checks that must pass, with real evidence, before checkout and server provisioning are switched on. ## Engines and transports - [Engines and transports NetCraftGames can host](https://netcraftgames.com/engines.md): Which engines and transports NetCraftGames is built to host: Unity Mirror and NGO, Unreal, Godot ENet and WebSocket, browser WSS and WebRTC, with honest gaps. - [Hosting a Unity Mirror dedicated server](https://netcraftgames.com/engines/unity-mirror.md): How to host a Unity Mirror dedicated server on NetCraftGames: Linux Server build, KCP or Telepathy ports, health and join probes, and the honest gaps. - [Hosting a Unity Netcode for GameObjects server](https://netcraftgames.com/engines/unity-netcode-for-gameobjects.md): Host a Unity Netcode for GameObjects (NGO) dedicated server on NetCraftGames: Linux Server build, Unity Transport UDP, listen address, probes and honest gaps. - [Hosting an Unreal Engine dedicated server](https://netcraftgames.com/engines/unreal-engine.md): Host an Unreal Engine replication dedicated server on NetCraftGames: source-built Linux server target, UDP port 7777, probes, the large profile and honest gaps. - [Hosting a Godot ENet dedicated server](https://netcraftgames.com/engines/godot-enet.md): Host a Godot 4 ENet dedicated server on NetCraftGames: dedicated server export, headless start, UDP port, health and join probes, and the honest gaps. - [Hosting a Godot WebSocket multiplayer server](https://netcraftgames.com/engines/godot-websocket.md): Host a Godot 4 WebSocket multiplayer server on NetCraftGames for browser and native clients: WebSocketMultiplayerPeer, wss through a gateway, and honest gaps. - [Hosting a browser WebSocket (WSS) game server](https://netcraftgames.com/engines/browser-websocket.md): Host an existing authoritative browser game server on NetCraftGames: a Node 24, Python 3.12 or Linux x64 WebSocket server behind a wss gateway. - [WebRTC signaling for browser and Godot games](https://netcraftgames.com/engines/browser-webrtc.md): NetCraftGames offers managed WebRTC room signaling for browser and Godot games: offers, answers and ICE only. There is no TURN relay yet. ## Guides - [Guides for owners putting multiplayer online](https://netcraftgames.com/guides.md): Practical, sourced guides for owners going live: Linux server builds, ports and firewalls, transports, idle cost, WebRTC signaling and connection configs. - [How to build a Linux dedicated server from Unity](https://netcraftgames.com/guides/build-linux-dedicated-server-unity.md): Step by step: build a headless Linux dedicated server from Unity 6 with Build Profiles, bind it correctly, test it and pack it for hosting. - [Host a Node.js WebSocket game server: what to prepare](https://netcraftgames.com/guides/node-websocket-server.md): Get a Node.js 24 WebSocket game server ready for NetCraftGames: the one command that packs it, the WebSocket path setting, socket.io and what does not work. - [Mirror server on the cloud: ports and firewall checklist](https://netcraftgames.com/guides/mirror-server-ports-firewall-checklist.md): A practical ports and firewall checklist for running a Mirror dedicated server on a cloud machine: KCP, Telepathy and SimpleWeb ports, binding and testing. - [Host a Python WebSocket game server: what to prepare](https://netcraftgames.com/guides/python-websocket-server.md): Get a Python 3.12 WebSocket game server ready for NetCraftGames: the command that vendors Linux wheels, the WebSocket path setting and what does not work. - [Godot dedicated server export checklist](https://netcraftgames.com/guides/godot-dedicated-server-export-checklist.md): A checklist for exporting a Godot 4 dedicated server for Linux: export mode, headless start, ENet versus WebSocket, ports, saves and packing. - [Idle shutdown: why paying for empty servers is waste](https://netcraftgames.com/guides/idle-shutdown-empty-servers.md): Why paying for empty game servers is waste, how much it costs in hours, how idle shutdown works safely, and what your server must report for it to work. - [WebSocket vs UDP for browser multiplayer](https://netcraftgames.com/guides/websocket-vs-udp-browser-multiplayer.md): Browsers cannot use raw UDP. Compare WebSocket, WebRTC data channels and native UDP for multiplayer games, and pick the right transport for your players. - [What a connection config file must contain](https://netcraftgames.com/guides/connection-config-file-contents.md): What a deployment manifest and a player connection config must contain for a hosted multiplayer server, with a real example and the rules that cause rejections. - [Unreal Engine Linux dedicated server checklist](https://netcraftgames.com/guides/unreal-linux-dedicated-server-checklist.md): A checklist for packaging an Unreal Engine dedicated server for Linux: source build, server target, cook and stage, port 7777, start script, versions. - [How to host a multiplayer game server cheaply](https://netcraftgames.com/guides/host-multiplayer-game-server-cheaply.md): Honest ways to host a multiplayer game server cheaply: stop idle hours, right-size, mind egress, use free tiers and decide when managed hosting is worth it. - [WebRTC signaling for browser games, explained](https://netcraftgames.com/guides/webrtc-signaling-for-browser-games.md): What a WebRTC signaling server does for a browser multiplayer game, why STUN is not a relay, when TURN is needed, and the offer, answer and ICE flow. - [Share your game with players: a link, a QR code and a live status](https://netcraftgames.com/guides/share-your-game-with-players.md): How the NetCraftGames share page works for a first-time publisher: one link and QR code, what players see, what it does not do, and how to replace it. ## Prompts for the owner's AI - [Godot 4 dedicated server for NetCraftGames](https://netcraftgames.com/can-you-host-my-game/prompts/godot-dedicated.md): A copy-paste prompt that makes your AI add a headless server start path to a Godot 4 project (ENet or WebSocket), export it for Linux and add the health page. - [Go, Rust, C# or C++ server for NetCraftGames](https://netcraftgames.com/can-you-host-my-game/prompts/native-custom.md): A copy-paste prompt that makes your AI prepare a server with its own TCP or UDP protocol for the limited Custom native lane: Linux build, health, hello line. - [Express or Fastify server for NetCraftGames](https://netcraftgames.com/can-you-host-my-game/prompts/node-hosting-basics-generic.md): A copy-paste prompt that makes your AI get an Express or Fastify game server with WebSocket ready for NetCraftGames, on the root path, as one Linux program. - [Node.js socket.io server for NetCraftGames](https://netcraftgames.com/can-you-host-my-game/prompts/node-socketio.md): A copy-paste prompt that gets your AI to ready a socket.io server for NetCraftGames: WebSocket only, a fixed manifest path, health page, clean stop. - [Node.js ws server for NetCraftGames](https://netcraftgames.com/can-you-host-my-game/prompts/node-ws-hosting-basics.md): A copy-paste prompt that makes your AI get a Node.js WebSocket server ready for NetCraftGames: health page, clean stop, packaging with ncg pack and ncg.json. - [Python WebSocket server for NetCraftGames](https://netcraftgames.com/can-you-host-my-game/prompts/python-ws-hosting-basics.md): A copy-paste prompt that gets your AI to ready a Python WebSocket server for NetCraftGames: packages in the upload, health page, clean stop. - [Unity dedicated server for NetCraftGames](https://netcraftgames.com/can-you-host-my-game/prompts/unity-dedicated.md): A copy-paste prompt that makes your AI add a headless Linux server mode to a Unity project that uses Netcode for GameObjects or Mirror, and build it. - [Build your Unity server for Linux](https://netcraftgames.com/can-you-host-my-game/prompts/unity-linux-build.md): A copy-paste prompt that makes your AI build an existing Unity dedicated server for Linux x86-64 and check the glibc version it needs. - [Unreal Engine Linux server for NetCraftGames](https://netcraftgames.com/can-you-host-my-game/prompts/unreal-dedicated.md): A copy-paste prompt that makes your AI package an Unreal Engine Linux dedicated server and add the health page and clean stop. - [Browser WebRTC game: use room signaling](https://netcraftgames.com/can-you-host-my-game/prompts/webrtc-signaling.md): A copy-paste prompt that makes your AI connect a browser game that already uses WebRTC to NetCraftGames room signaling. We do not relay the game traffic. ## Optional - [Frequently asked questions about NetCraftGames](https://netcraftgames.com/faq.md): Direct answers to 27 questions about NetCraftGames: engines, pricing, the 24-hour target, safety, AI, TURN, Windows servers and launch status. - [Multiplayer hosting glossary](https://netcraftgames.com/glossary.md): Plain-English definitions of dedicated server, headless, UDP, WebSocket, WSS, WebRTC, STUN, TURN, ENet, KCP, manifest, join probe, weighted hour and more. - [About NetCraftGames](https://netcraftgames.com/about.md): NetCraftGames is a product of Charging Bull Software: managed multiplayer game server hosting for already-networked games, built to be honest about its limits. - [Contact NetCraftGames](https://netcraftgames.com/contact.md): Contact NetCraftGames by email for the waitlist, questions, corrections or press. Not accepting customers yet; support hours are not published. - [Join the NetCraftGames waitlist](https://netcraftgames.com/waitlist.md): Join the NetCraftGames waitlist by email. Tell us your engine and transport. No form, no account, no tracking. We will write when the doors open. - [Full site text in one file](https://netcraftgames.com/llms-full.txt): every public page concatenated as Markdown. - [Fact sheet as JSON](https://netcraftgames.com/facts.json): the canonical facts in machine-readable form. - [Sitemap](https://netcraftgames.com/sitemap.xml): all indexable URLs with last-modified dates.