# Launch status: not accepting customers yet

> NetCraftGames is built and tested locally but is not accepting customers. Checkout and server provisioning stay off until sixteen launch checks pass with fresh, real evidence. On October 3, 2026, none has passed. This page is updated when that changes.

*NetCraftGames (NCG) by Charging Bull Software. Last updated: 2026-10-03. Canonical page: https://netcraftgames.com/status/*

## Where things stand

> **Not open**
>
> NetCraftGames is **pre-launch**. No customer has been charged, no customer game has been hosted, and no uptime has been measured. You can join the [waitlist](https://netcraftgames.com/waitlist/).


## What exists today

- A working application and its tests, run on a developer machine: dashboard, releases, checks, wake and sleep, usage, incidents, and reports.
- Gated adapters for payments, email and cloud provisioning that refuse to act until launch checks pass.
- A static reader for submissions, deterministic failure advice, and a 24-hour target tracker, tested locally.
- A demo mode in which payments, machines, email and AI results are simulated and labelled as such.

## What does not exist yet

- Any deployment to the internet, a purchased domain, or a live payment, email or cloud account.
- Real tests with real engines and clients. Synthetic test results are not counted as evidence.
- Uptime, support hours, a published remedy for a missed 24-hour target, or published Terms.

## The launch checks

Each check needs recorded, hash-verified live evidence, tied to the exact release being launched, reviewed by a named person and no older than the stated limit. Expired evidence switches checkout and provisioning back off. A configuration switch alone cannot turn them on.


| Launch check | Evidence must be no older than | Status on 2026-10-03 |
| --- | ---: | --- |
| Independent security testing: tenant isolation, upload attacks, sessions and virtual machine isolation | 7 days | Not yet passed |
| Real cloud deployment: provisioning, joins, shutdown, saving and teardown on the approved account | 7 days | Not yet passed |
| Real Unity NGO and Mirror dedicated servers with separate clients | 30 days | Not yet passed |
| A real packaged Unreal Linux dedicated server with remote clients | 30 days | Not yet passed |
| Real Godot ENet and WebSocket servers with separate clients | 30 days | Not yet passed |
| Real browser sessions over wss, including origin and TLS checks | 30 days | Not yet passed |
| Real Android and iOS devices, including network switching and rejoin | 30 days | Not yet passed |
| Real payment, refund and cancellation handling, authorized by the owner | 7 days | Not yet passed |
| Observed delivery of real account and incident emails | 7 days | Not yet passed |
| A tested restore of the database and stored files | 7 days | Not yet passed |
| Load and multi-day soak testing within declared limits | 7 days | Not yet passed |
| External monitoring and a rehearsed incident response | 7 days | Not yet passed |
| Terms, acceptable use and privacy disclosures approved | 90 days | Not yet passed |
| Operating costs reviewed and a budget approved | 30 days | Not yet passed |
| Data retention and deletion policy approved | 90 days | Not yet passed |
| A support inbox, hours and response targets owned | 30 days | Not yet passed |
| host-credential-delivery | 7 days | Not yet passed |
| worker-runtime-policy | 30 days | Not yet passed |
| metrics-capacity | 7 days | Not yet passed |
| gateway-latency | 7 days | Not yet passed |
| intake-sla | 7 days | Not yet passed |


## What will change this page

When a check passes with real evidence, this table is updated with the date. Nothing here is a forecast of when that will be. If you want to be told, use the [waitlist](https://netcraftgames.com/waitlist/).

## Related pages

- [The 24-hour promise, with the conditions stated plainly](https://netcraftgames.com/24-hour-promise/): What NetCraftGames means by "online and server ready in 24 hours": a processing target, when the clock starts and pauses, exclusions and open questions.
- [Join the NetCraftGames waitlist](https://netcraftgames.com/waitlist/): Join the NetCraftGames waitlist by email. Tell us your engine and transport. No form, no account, no tracking. We will write when the doors open.
- [NetCraftGames fact sheet](https://netcraftgames.com/facts/): The canonical, dated fact sheet for NetCraftGames: what it is, who it is for, prices, limits, supported engines, what is not supported, SLA wording and contact.
